Carry1st Africa Cup - Morocco Group Stage
Points System
Result | Points |
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Win | 3 |
Draw | 1 |
Loss | 0 |
Quick Rules
CREATE A ROOM
- The hosting team (indicated on the match page) must create a private room
- In the CODM app click on Multiplayer, then click on the menu icon in the top right corner and select 'Private'
- Click on 'Invite', then 'Invite' again. Copy the link generated and send it in the match chat on the Carry1st Africa Cup website. This will allow your opponents and teammates to join.
- Once everyone has joined the room, set a password so that no one else can join
- Host rotates between teams
GAME SETUP
- Game Modes: Hardpoint, Search & Destroy, Control
- A room password must be set once all players have joined the room
- Map selection:
- Groups Stage: Maps will be randomly selected and listed on the match page.
- Playoffs Stage: Maps will be selected by captains through the VETO system.
- The non-hosting team will choose a side
- Spectator slot must be locked
GAME MODE ORDER
All Matches will be Bo5 unless stated otherwise. The Game Mode Order is as follows:
- Hardpoint
- Search and Destroy
- Control
- Hardpoint
- Search and Destroy
GAME PLAY SETTINGS
The team leader who creates the custom lobby must make sure each game has the following settings respectively:
1. Hardpoint
- Round Score Limit: 250
- Time Limit: 600
- Number of Spectators Allowed: N/A
- Room Password: N/A
- Allow Invite: Yes
2. Control
- Round Score Limit: 3
- Round Time Limit: 90
- Number of Spectators Allowed: N/A
- Room Password: N/A
- Allow Invite: Yes
3. Search & Destroy
- Round Win Limit: 7
- Round Time Limit: 120
- Number of Spectators Allowed: N/A
- Room Password: N/A
- Allow Invite Yes
- Overtime: Yes
- Overtime Cap: 20
Game Specific
1.1 RESTRICTIONS
Gun and Operator Restrictions:
Load-Out Restrictions:
Each team should not exceed a maximum of these gun classes in their lineup. Note that weapons picked up do not count towards the total.
- 3 AR
- 3 SMG
- 2 LMG/Shotgun
- 2 Marksman/Sniper
During the Upper Bracket Finals, Lower Bracket Finals and Grand Finals, teams should submit an outline of the role of each player as follows:
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Player 1 - ARs / SMGs
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Player 2 - ARs / Heavy
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Player 3 - Heavy / SMGs
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Player 4 - Marksman / ARs
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Player 5 - SMGs / Marksman
If teams do not state their weapon class roles to tournament administration promptly, the weapon class roles from the previous series will be applied.
Should a substitute join in place of another player, they will assume the role of the replaced player.
Operator Restrictions:
During a match, no two players on the same team may use or have equipped the same Operator Skill as any of their teammates at the same time. Even if a player does not activate the Operator Skill, spawning in with the same Operator Skill as a teammate that has also spawned in and/or is alive will count as using the Operator Skill and infringing on this rule. If a player spawns in and has the same Operator skill as a dead player who is in the middle of changing their Operator Skill, they will not have violated this rule.
A player may switch their Operator Skill at any time during a map as long as they make sure to follow this rule. Players should coordinate with each other when switching Operator Skills to make sure they are within compliance with this rule.
Any team found to violate this rule will forfeit the map that the violation occurred on.
Additional Restrictions:
New Content has a 21-day 'cooldown' period from the date of which it was added, where it is restricted from play.
Note that all disputes regarding the use of restricted items but be substantiated by either a video or photo.
The complete list of restricted items, scorestreaks and others are below:
Weapons
Lethal Utility
Operator Skills
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Weapon Attachments
Tactical Utility
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Perks:
Scorestreaks:
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Lethal and Tactical Utility Skins
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Emotes
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Operator Skins
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1.2 MAPPOOL
Hardpoint
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Search and Destroy
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Control
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1.3 Emulators and Third-Party Devices: The use of a PC emulator to compete in these tournaments is strictly prohibited and will result in a ban. We do not support Emulators OR Third-Party Devices, such as a controller, or other input devices outside of the device they are playing on. Players need to take a screenshot of their pre-lobby before joining the private game. If a player disconnects in the private game lobby, the team will need to go back into the pre-lobby and take another screenshot. Failing to submit proof of the home screen or pre-lobby when requested will result in the player/team forfeiting the match.
1.4 Grace Period A participant must be in the game lobby with their opponent within 15 minutes after a match’s start time. Proof must be provided that there was an attempt to contact the missing opponent. Teams are allowed to play one map shorthanded per match
1.5 Delays Participants may not delay the start of a match without the approval of an admin. Participants may delay a match between games for up to five minutes. For any forfeit claim, evidence is required to substantiate your claim. In order to support your forfeit/claim, you must provide irrefutable evidence. Proof via video or a screenshot will be required and may be uploaded on the match page or https://streamable.com/(video) or https://imgur.com/ (images) if the proof is too large to upload on the match discussion
1.6 Normal Boundaries Players who move their character outside of the normal boundaries of a map may forfeit the game. Moving outside of the normal boundaries of a Map includes but is not limited to part of the Character’s body passing through what should be a non-permeable surface or object, and moving into any area from which your Character registers shots on an opponent who is not able to register shots on your Character.
1.7 Match Schedule In a knockout tournament, participants that have not completed their matches before the scheduled start time of the next round of fixtures must contact an admin. Participants that do not attempt to contact an admin will have their fixtures forfeit once the 'Grace Period' of the following fixture expires.
1.8 Time Limit Teams must report the match results within 10 minutes of its completion. Failure to report the match results or respond to admins may result in your team being forfeited.
1.9 Double Forfeit If a match is not played and neither team contacts the admin requesting the forfeit or win, both teams will be knocked out of the tournament. |
1.10 Seeding Participants will be seeded randomlly during the Qualifiers.
1.11 Disconnections If a Player disconnects within the first thirty (30) seconds and/or before the first kill, the game should be ended. All Players must leave the game and restart the game. If a Player disconnects after the first thirty seconds (30) and/or the first kill, the game must be continued and the disconnected Player should rejoin the game. If the Team with the disconnected Player leaves the lobby, their Team may forfeit the game in question. The Administration or Tournament Operator reserves the right to make the final decision in any disconnect situations.
1.12 Hosting The host is the player that creates the custom game and ensures that the proper settings and maps are used. The host should set their party limit to match the number of players for the match. If the host incorrectly ends a game, their team may forfeit the game.
1.13 Lag In the event that lag occurs, the game should be completed. The player(s) that are experiencing lag should take video proof and provide it to an admin. If lag is occurring, it is recommended that multiple players provide proof of the lag. Leaving the game prematurely may result in a forfeit of the map.
1.14 Report Match Score Match results must be entered after all games/maps have been completed by going to the match page and clicking on "Enter Result" (only visible to team captains). Once a result is entered, the opposing team will have 5 minutes to respond to the result before it is automatically accepted.
1.15 Outside Players Only eligible players on the two teams and Carry1st Africa Cup admins may be invited/join the match lobby. If an ineligible player joins a game, the game must be ended if the player affects the game and/or doesn't leave within 30 seconds of joining. If a player is found to have invited an ineligible player to a game, they will forfeit the game.
1.16 Team Killing Deliberate and repeated team-killing or committing suicide on purpose to gain an advantage will result in a forfeit of the game. If a Team is accused of violating this rule, the accuser must provide valid video proof. Complete the Match and then report the outcome.
1.17 Team Switching Team changing in-game is not allowed. If a Player joins the wrong Team upon launch, the Game will be restarted. Abuse of this rule may result in a forfeit of the game. If a Player changes Teams after the first kill, the offending Team will forfeit the game.
1.18 Game Altering Bugs Game Altering Bugs. Bugs are defined as errors, flaws, or failures that produce an incorrect, unexpected, or unintended result during the course of gameplay. For the purposes of procedure in regards to the occurrence of Bugs during live gameplay, and at the discretion of the Administration or Tournament Operator, Bugs are separated into two categories:
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Global Rules
By signing up to this tournament all participants agree that they have read and accept our Terms of Use and Privacy Policy.
2.1 Communication Only communication via the Carry1st Africa Cup Discord chat lobby and Match Chat will be accepted.
2.2 Rule Changes Carry1st has the right to (1) decide outside or even against the rulebook and (2) make changes to any of these rules before or during the tournament. This is to ensure fair play and the smooth progression of the tournament
2.3 Late Entries Participants will not be able to sign up for tournaments once the sign-up deadline has been reached
2.4 Misconduct and Unsportsmanlike Behaviour All players are asked to behave in a respectful way towards other competitors and Carry1st Africa Cup admins. Toxic behaviour, flaming and unsportsmanlike behaviour are not allowed and may be punished.
2.5 Conflict of interest Participation in tournaments, unless otherwise explicitly permitted, is not allowed for employees of Carry1st, its partners, or tournament sponsors.
2.6 Connections Should we deem that your in-game connection is regularly in conflict with others or too unstable to fairly compete against others, you may be forfeited or blacklisted from our matchfinders. The use of a VPN when connecting to our website/app is strictly prohibited and may result in you getting banned. Use of a GPN/Gaming VPN to connect to game-servers is allowed.
2.7 Broadcasting Carry1st reserves the right to use any material cast or streamed by a player when participating in Carry1st Africa Cup Tournaments. All personal streaming is allowed.
2.8 Spectators Other than Carry1st Africa Cup admins, spectators are only allowed if both participants agree. Any disputes on spectators must be made before the start of the first game. |
2.9 New Characters / Maps In the event that a new character, map, stage or additional DLC content is added to any game. That character, map, stage or additional DLC content may not be used within 21 days of the release.
2.10 Event / Game Specific Rules Any rule/s that specifically apply to any Event, Tournament or Game, will take precedence over Global Rule/s. If you are unsure regarding any rule, please be sure to contact the Tournament Administration.
2.11 Following and upholding Terms of Service Please ensure that you respect and follow both Carry1st Africa Cup TOS and Rules, as well as the Game Publisher / Title TOS and Rules. Breaking any of these can result in a deduction of honour, or ban.
2.12 Community Broadcast Please note that for any Community Broadcast - all teams and players must agree to being on the broadcast. This should be communicated early to all participants, and agreed upon ahead of time. All community broadcasts should have at least a 2 Minute Delay (if applicable to the title), and all personalities on said broadcasts should be respectful to the players, and Carry1st Africa Cup staff. Carry1st Africa Cup reserves the right to request a take down of any broadcast, as well as bar any broadcast teams / peoples from running a Broadcast in the future. Community Broadcast are not allowed for Upper Bracket Final, Lower bracket Final and Grand Final matches.
2.13 Player Eligibility 2.13.1 Player age: Players will only be eligible to compete in this event if they are 18 years or older and hold the national identification documents of the country they are competing from.
2.14 Player Eligibility Verification To conduct player verification, Carry1st will require players to provide player details for registration. This includes, but is not limited to, valid identification documents, contact details, email and mailing address. This process will be done to verify player age, country, and gender, but is not limited to these factors.
2.15 Organisation Eligibility Organisations are NOT permitted to sign up for multiple regions.
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Account Rules
3.1 In-Game ID Players must ensure that their in-game ID (relating to the tournament) is up-to-date on their Carry1st Africa Cup account. Per admin discretion, players may be deducted honour or forfeited from the match/tournament. Players with profanity, vulgar text or foreign characters that cannot be typed on a standard keyboard, console, or mobile device in their ID will be requested to remove the text or risk being banned.
3.2 Multi accounts Each tournament participant must only have one account. If a player cannot access their account, they must contact an admin on Discord.
3.3 Names and Logos We reserve the right to edit user/team names or logos and deduct Honour if they resemble copyrighted content, are offensive/vulgar, or incite hatred.
3.4 Team Roster A player may only play for one team in a tournament. The only players allowed to play for a team are the players listed under that team on the match page.
3.5 Account Sharing Players are forbidden to allow others to play in tournaments in place of them by sharing game accounts.
3.6 Roster Changes Changes to a team's roster may only be made before the start of a tournament and up to the end of the first round grace period. Teams may request via the admins for a roster change to be made with a player who is not a player already participating in the tournament.
3.7 Substitutes For specified tournaments, sub-players will be allowed. |
3.8 Country Deliberately faking the country of residence is punishable. If a player does so and plays in a team match, the team will be punished as well. Participants must reside in one of the following countries:
Each team is allowed a maximum of two (2) foreign players. The following rules apply: EG Region Egyptian player: This refers to a player who owns an identity card issued by Egypt.
RoA Region RoA player: This refers to a player who owns an identity card issued by that country.
Teams must ensure compliance with these regulations, and all transportation costs for foreign players must be handled by the teams themselves.
3.9 Banned players Playing with a banned player may result in the entire team also being banned. |
Dispute Rules
4.1 Cheating Breaking any rule and any form of cheating, hacking, abusing in-game mechanics, mods or unsportsmanlike behaviour may be punished.
4.2 Disputes & Proof All disputes must have evidence submitted to a Carry1st Africa Cup admin for a ruling to be made. The burden of proof is on the accuser. In order to dispute game results, players must do so on the match page or Discord either before/during the match or no longer than 15 minutes after the end of the match.
4.3 Match-Fixing / Betting Fraud Engaging in any action that improperly influences the outcome of a game or match by any means is strictly prohibited.
4.4 Doping Any kind of doping is forbidden.
4.5 Deception/Manipulation The attempt to deceive admins or other players with wrong or fake statements, information, or data will not be tolerated. Players found bribing or attempting to bribe a Carry1st Africa Cup admin or trying to manipulate the competition will be punished accordingly. |
4.6 Game Modification Programs that provide an unfair advantage or make changes to the game itself are forbidden. Scripts and changes to the game\'s configuration are not allowed unless otherwise stated in the tournament rules.
4.7 Equipment Players may not use a Turbo/Button Macro controller. For all console tournaments, the use of a Keyboard/Mouse is strictly prohibited.
4.8 IP Flooding (DDoS Attacks) Performing or assisting with a DDoS attack on your opponent or Carry1st Africa Cup will be punished severely.
4.9 Lack of Cooperation Failing to comply with a tournament admin's directions and/or requests may result in the forfeit of a game or the entire match.
4.10 Punishments The following punishments for breaking rules may be enforced by an admin: Loss of Honour, a Game Forfeit, a Match Forfeit, or a ban for a specified duration. |
Penalty Rules
MAJOR VIOLATION | BAN DURATION |
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Playing with a banned player | 1 month |
5x FA team abandons | 1 month |
Boosting | 1-3 months |
Hostile language or Personal threats | 1-3 months |
Smurf account | 3 months |
Racism, hate speech | Permanent |
This list does not include violations such as cheating or use of illegal hardware as those are handled on a case by case basis. All bans are first reviewed by the Carry1st Africa Cup admin team before they are confirmed.