Carry1st Africa Cup - Nigeria Playoffs
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On 06 Jul 14:00Finish
The tournament has finished
Main Bracket
Round 1
Round 2
Lower Bracket
Round 1
Round 2
Round 3
DETAILS
PRIZES:
- 1st : $400
- 2nd : $200
- MVP: $100
REQUIREMENTS:
- All participants must be currently residing (located / living) in South Africa.
- Each team is made up of 5 members, and up to 2 substitutes.
- Only registered players are allowed to compete.
- Substitutes will not be applicable for the MVP Prize.
FORMAT:
- Playoffs will take place in 2 Phases in a Double Elimination Bracket, depending on if we have under 64 total sign ups or over it.
- Up to 64 teams:
- Teams will be placed in a Double Elimination Bracket.
- In Phase 1, teams will play up to WB Round 3 / LB Round 5 as detailed in the schedule below.
- In Phase 2, teams will play WB Round 4, LB Round 6 and Grand Finals LIVE on Broadcast!
- Over 64 teams:
- Teams will be placed in one of two Double Elimination Brackets.
- In Phase 1, teams will complete the Double Elimination Bracket, bar the Finals.
- In Phase 2, teams will play the Finals from Bracket 1, Bracket 2 and the Grand Finals. These Grand Finals will be made up of the winners of each Bracket.
- Up to 64 teams:
MATCH SCHEDULE:
- Phase 1 Playoffs Schedule:
- WB Round 1: Saturday, 6 July - 14:00 WAT
- WB Round 2 / LB Round 1: Saturday, 6 July - 16:00 WAT
- WB Round 3 / LB Round 2: Saturday, 6 July - 18:00 WAT
- LB Round 3: Sunday, 7 July - 14:00 WAT
- LB Round 4: Sunday, 7 July - 16:00 WAT
- LB Round 5: Sunday, 7 July - 18:00 WAT
- Phase 2 Playoffs Schedule:
- For Phase 2, all matches will happen on a ROLLING SCHEDULE – this means that match start times can be affected by the match before it. We suggest all players must be ready 30 minutes before the outlined time.
- WB Round 4: Sunday, 11 August - 17:00 WAT
- LB Round 6: Sunday, 11 August - 19:00 WAT
- Grand Finals: Sunday, 11 August - 21:00 WAT
ROSTER CHANGES:
- Roster changes will not be permitted once the tournament starts.
BROADCAST MATCHES
Note that for all Broadcasted Matches, a series of punctuality timers will be made use of. These are listed as follows:
- Teams have 10 minutes to be in-game/lobby and ready to start by the scheduled start time. This time will be communicated with teams beforehand. Note that in a rolling schedule, these times can be affected by the game before it.
- Should teams not be in-game and ready by this point, they will have an additional 5 minute timer before they are forfeited from Map 1.
- Should teams not be in-game and ready by this point, another additional 5 minute timer will be started before they are forfeited from the series.
- Teams will have an accumulative 10 Minute Tech timer that will span across all maps in a series. Should this timer elapse - the game will be continued as a 4v5, or forfeited.
GAME RULES
- All game-specific rules must be read and followed. These rules can be found here.
Quick Rules
CREATE A ROOM
- The hosting team (indicated on the match page) must create a private room
- In the CODM app click on Multiplayer, then click on the menu icon in the top right corner and select 'Private'
- Click on 'Invite', then 'Invite' again. Copy the link generated and send it in the match chat on the Carry1st Africa Cup website. This will allow your opponents and teammates to join.
- Once everyone has joined the room, set a password so that no one else can join
- Host rotates between teams
GAME SETUP
- Game Modes: Hardpoint, Search & Destroy, Control
- A room password must be set once all players have joined the room
- Map selection:
- Groups Stage: Maps will be randomly selected and listed on the match page.
- Playoffs Stage: Maps will be selected by captains through the VETO system.
- The non-hosting team will choose a side
- Spectator slot must be locked
GAME MODE ORDER
All Matches will be Bo5 unless stated otherwise. The Game Mode Order is as follows:
- Hardpoint
- Search and Destroy
- Control
- Hardpoint
- Search and Destroy
GAME PLAY SETTINGS
The team leader who creates the custom lobby must make sure each game has the following settings respectively:
1. Hardpoint
- Round Score Limit: 250
- Time Limit: 600
- Number of Spectators Allowed: N/A
- Room Password: N/A
- Allow Invite: Yes
2. Control
- Round Score Limit: 3
- Round Time Limit: 90
- Number of Spectators Allowed: N/A
- Room Password: N/A
- Allow Invite: Yes
3. Search & Destroy
- Round Win Limit: 7
- Round Time Limit: 120
- Number of Spectators Allowed: N/A
- Room Password: N/A
- Allow Invite Yes
- Overtime: Yes
- Overtime Cap: 20