Morocco

MOROCCO

- GROUP STAGE
- PLAYOFFS
Sign Ups
Open until 19 Sep 17:00Started
On 20 Sep 18:00Finish
The tournament has finished
MATCHES
- 20:0020 SepFT 4200 Skill3FinishedVS0#PREDATORSã‚0 Skill
- 20:0020 SepSUN ESPORTS0 Skill3FinishedVS0#FT BLACK0 Skill
- 15:0021 SepFT 4200 Skill0FinishedVS3#FT BLACK0 Skill
- 15:0021 SepPREDATORSã‚0 Skill0FinishedVS3#SUN ESPORTS0 Skill
- 15:0022 SepFT 4200 Skill0FinishedVS3#SUN ESPORTS0 Skill
- 15:0022 SepFT BLACK0 Skill3FinishedVS0#PREDATORSã‚0 Skill
Round #1
Round #2
Round #3
TEAMS
Pos | Pld | RF/RA | W/D/L | |
---|---|---|---|---|
#1 | ![]() SUN ESPORTS 9pts | 3 | 9:0 | 3/0/0 |
#2 | ![]() FT BLACK 6pts | 3 | 6:3 | 2/0/1 |
#3 | ![]() FT 420 3pts | 3 | 3:6 | 1/0/2 |
#4 | ![]() PREDATORSã‚ 0pts | 3 | 0:9 | 0/0/3 |
Pos | Pld | RF/RA | W/D/L | |
---|---|---|---|---|
#1 | ![]() ~VICTORIOUS~ 6pts | 2 | 6:0 | 2/0/0 |
#2 | ![]() Ç·6ã‚PREDATORS 3pts | 2 | 1:3 | 1/0/1 |
#3 | ![]() The E-vent Horizon 0pts | 2 | 0:4 | 0/0/2 |
DETAILS
GROUP STAGE DATES:
- Sign Up Deadline: 19 September - 18:00 WAT
- Start Date: 20 September - 19:00 WAT
- Fixture 1: Friday, 20 September – 19:00 WAT
- Fixture 2: Saturday, 21 September – 14:00 WAT
- Fixture 3: Sunday, 22 September – 14:00 WAT
- A reminder that this schedule is not final and is subject to change
REQUIREMENTS:
- UPDATED: All participants must currently reside in, and hold the national identification documents of Morocco.
- Each team is made up of 5 members, and up to 2 substitutes.
- Only registered players are allowed to compete.
- Note: A minimum of 4 valid teams must be registered for the qualifier to take place.
FORMAT:
- Teams will be placed into groups with up to 4 teams each.
- Depending on the amount of teams, the top 1-4 teams will progress from each group into Phase 1 Playoffs. This split is as follows:
- 1 - 16 = All Teams progress
- 16 - 32 = Top 2 Teams Qualify
- 33 – 128 = Top 1 Teams Qualify
ROSTER CHANGES:
- Roster changes will not be permitted once the tournament starts.
TIE BREAKERS:
- In the case of any ties in the groups, the following will be used to break them, in the following order:
- Head to Head
- Map Diff
- Round Diff
BROADCAST MATCHES
Note that for all Broadcasted Matches, a series of punctuality timers will be made use of. These are listed as follows:
- Teams have 10 minutes to be in-game/lobby and ready to start by the scheduled start time. This time will be communicated with teams beforehand. Note that in a rolling schedule, these times can be affected by the game before it.
- Should teams not be in-game and ready by this point, they will have an additional 5 minute timer before they are forfeited from Map 1.
- Should teams not be in-game and ready by this point, another additional 5 minute timer will be started before they are forfeited from the series.
- Teams will have an accumulative 10 Minute Tech timer that will span across all maps in a series. Should this timer elapse - the game will be continued as a 4v5, or forfeited.
GAME RULES
- All game-specific rules must be read and followed. These rules can be found here.
Quick Rules
CREATE A ROOM
- The hosting team (indicated on the match page) must create a private room
- In the CODM app click on Multiplayer, then click on the menu icon in the top right corner and select 'Private'
- Click on 'Invite', then 'Invite' again. Copy the link generated and send it in the match chat on the Carry1st Africa Cup website. This will allow your opponents and teammates to join.
- Once everyone has joined the room, set a password so that no one else can join
- Host rotates between teams
GAME SETUP
- Game Modes: Hardpoint, Search & Destroy, Control
- A room password must be set once all players have joined the room
- Map selection:
- Groups Stage: Maps will be randomly selected and listed on the match page.
- Playoffs Stage: Maps will be selected by captains through the VETO system.
- The non-hosting team will choose a side
- Spectator slot must be locked
GAME MODE ORDER
All Matches will be Bo5 unless stated otherwise. The Game Mode Order is as follows:
- Hardpoint
- Search and Destroy
- Control
- Hardpoint
- Search and Destroy
GAME PLAY SETTINGS
The team leader who creates the custom lobby must make sure each game has the following settings respectively:
1. Hardpoint
- Round Score Limit: 250
- Time Limit: 600
- Number of Spectators Allowed: N/A
- Room Password: N/A
- Allow Invite: Yes
2. Control
- Round Score Limit: 3
- Round Time Limit: 90
- Number of Spectators Allowed: N/A
- Room Password: N/A
- Allow Invite: Yes
3. Search & Destroy
- Round Win Limit: 7
- Round Time Limit: 120
- Number of Spectators Allowed: N/A
- Room Password: N/A
- Allow Invite Yes
- Overtime: Yes
- Overtime Cap: 20
Sign Ups
ClosedStarted
On 28 Sep 14:00Finish
The tournament has finished
Main Bracket
Round 1
Lower Bracket
MATCHES
- 17:0028 SepSUN ESPORTS0 Skill3FinishedVS0#FT BLACK0 Skill
- 15:0028 SepFT 4200 Skill0FinishedVS3#FT BLACK0 Skill
- 15:0028 SepÇ·6ã‚PREDATORS0 Skill3FinishedVS0#The E-vent Horizon0 Skill
- 15:0028 SepPREDATORSã‚0 Skill0FinishedVS3#~VICTORIOUS~0 Skill
- 17:0028 SepThe E-vent Horizon0 Skill3FinishedVS0#PREDATORSã‚0 Skill
- 17:0028 SepÇ·6ã‚PREDATORS0 Skill0FinishedVS3#~VICTORIOUS~0 Skill
- 15:0029 SepÇ·6ã‚PREDATORS0 Skill3FinishedVS0#FT 4200 Skill
- 18:0005 OctSUN ESPORTS0 Skill3FinishedVS0#~VICTORIOUS~0 Skill
- 15:0029 SepFT BLACK0 Skill3FinishedVS0#The E-vent Horizon0 Skill
- 17:0029 SepÇ·6ã‚PREDATORS0 Skill0FinishedVS3#FT BLACK0 Skill
- 18:3505 Oct~VICTORIOUS~0 Skill0FinishedVS3#FT BLACK0 Skill
- 19:5205 OctSUN ESPORTS0 Skill4FinishedVS0#FT BLACK0 Skill
DETAILS
PRIZES:
- 1st : $400
- 2nd : $200
- MVP: $100
REQUIREMENTS:
- All participants must be currently residing (located / living) in Morocco.
- Each team is made up of 5 members, and up to 2 substitutes.
- Only registered players are allowed to compete.
- Substitutes will not be applicable for the MVP Prize.
FORMAT:
- Playoffs will take place in 2 Phases in a Double Elimination Bracket, depending on if we have under 64 total sign ups or over it.
- Up to 64 teams:
- Teams will be placed in a Double Elimination Bracket.
- In Phase 1, teams will play up to WB Round 3 / LB Round 5 as detailed in the schedule below.
- In Phase 2, teams will play WB Round 4, LB Round 6 and Grand Finals LIVE on Broadcast!
- Over 64 teams:
- Teams will be placed in one of two Double Elimination Brackets.
- In Phase 1, teams will complete the Double Elimination Bracket, bar the Finals.
- In Phase 2, teams will play the Finals from Bracket 1, Bracket 2 and the Grand Finals. These Grand Finals will be made up of the winners of each Bracket.
- Up to 64 teams:
MATCH SCHEDULE:
- Phase 1 Playoffs Schedule:
- WB Round 1: Saturday, 28 September - 14:00 WAT
- WB Round 2 / LB Round 1: Saturday, 28 September - 16:00 WAT
- LB Round 2: Sunday, 29 September - 14:00 WAT
- LB Round 3: Sunday, 29 September - 16:00 WAT
- Phase 2 Playoffs Schedule:
- For Phase 2, all matches will happen on a ROLLING SCHEDULE – this means that match start times can be affected by the match before it. We suggest all players must be ready 30 minutes before the outlined time.
- WB Round 4: Saturday, 5 October - 17:00 WAT
- LB Round 6: Saturday, 5 October - 19:00 WAT
- Grand Finals: Saturday, 5 October - 21:00 WAT
ROSTER CHANGES:
- Roster changes will not be permitted once the tournament starts.
BROADCAST MATCHES
Note that for all Broadcasted Matches, a series of punctuality timers will be made use of. These are listed as follows:
- Teams have 10 minutes to be in-game/lobby and ready to start by the scheduled start time. This time will be communicated with teams beforehand. Note that in a rolling schedule, these times can be affected by the game before it.
- Should teams not be in-game and ready by this point, they will have an additional 5 minute timer before they are forfeited from Map 1.
- Should teams not be in-game and ready by this point, another additional 5 minute timer will be started before they are forfeited from the series.
- Teams will have an accumulative 10 Minute Tech timer that will span across all maps in a series. Should this timer elapse - the game will be continued as a 4v5, or forfeited.
GAME RULES
- All game-specific rules must be read and followed. These rules can be found here.
Quick Rules
CREATE A ROOM
- The hosting team (indicated on the match page) must create a private room
- In the CODM app click on Multiplayer, then click on the menu icon in the top right corner and select 'Private'
- Click on 'Invite', then 'Invite' again. Copy the link generated and send it in the match chat on the Carry1st Africa Cup website. This will allow your opponents and teammates to join.
- Once everyone has joined the room, set a password so that no one else can join
- Host rotates between teams
GAME SETUP
- Game Modes: Hardpoint, Search & Destroy, Control
- A room password must be set once all players have joined the room
- Map selection:
- Groups Stage: Maps will be randomly selected and listed on the match page.
- Playoffs Stage: Maps will be selected by captains through the VETO system.
- The non-hosting team will choose a side
- Spectator slot must be locked
GAME MODE ORDER
All Matches will be Bo5 unless stated otherwise. The Game Mode Order is as follows:
- Hardpoint
- Search and Destroy
- Control
- Hardpoint
- Search and Destroy
GAME PLAY SETTINGS
The team leader who creates the custom lobby must make sure each game has the following settings respectively:
1. Hardpoint
- Round Score Limit: 250
- Time Limit: 600
- Number of Spectators Allowed: N/A
- Room Password: N/A
- Allow Invite: Yes
2. Control
- Round Score Limit: 3
- Round Time Limit: 90
- Number of Spectators Allowed: N/A
- Room Password: N/A
- Allow Invite: Yes
3. Search & Destroy
- Round Win Limit: 7
- Round Time Limit: 120
- Number of Spectators Allowed: N/A
- Room Password: N/A
- Allow Invite Yes
- Overtime: Yes
- Overtime Cap: 20