MOROCCO

Champs
  • GROUP STAGE
  • PLAYOFFS
  • Sign Ups

    Open until 19 Sep 17:00
  • Started

    On 20 Sep 18:00
  • Finish

    The tournament has finished

MATCHES

    Round #1

  • 20:0020 Sep
    FT 4200 Skill3
    FinishedVS
    0PREDATORSあ0 Skill
    #
  • 20:0020 Sep
    SUN ESPORTS0 Skill3
    FinishedVS
    0FT BLACK0 Skill
    #
  • Round #2

  • 15:0021 Sep
    FT 4200 Skill0
    FinishedVS
    3FT BLACK0 Skill
    #
  • 15:0021 Sep
    PREDATORSあ0 Skill0
    FinishedVS
    3SUN ESPORTS0 Skill
    #
  • Round #3

  • 15:0022 Sep
    FT 4200 Skill0
    FinishedVS
    3SUN ESPORTS0 Skill
    #
  • 15:0022 Sep
    FT BLACK0 Skill3
    FinishedVS
    0PREDATORSあ0 Skill
    #

    Round #1

  • 20:0020 Sep
    Ƿ6あPREDATORS0 Skill1
    FinishedVS
    0The E-vent Horizon0 Skill
    #
  • Round #2

  • 15:0021 Sep
    ~VICTORIOUS~0 Skill3
    FinishedVS
    0The E-vent Horizon0 Skill
    #
  • Round #3

  • 15:0022 Sep
    ~VICTORIOUS~0 Skill3
    FinishedVS
    0Ƿ6あPREDATORS0 Skill
    #

TEAMS

Group #1
PosPldRF/RAW/D/L
#1

SUN ESPORTS

9pts
39:03/0/0
#2

FT BLACK

6pts
36:32/0/1
#3

FT 420

3pts
33:61/0/2
#4

PREDATORSあ

0pts
30:90/0/3
Group #2
PosPldRF/RAW/D/L
#1

~VICTORIOUS~

6pts
26:02/0/0
#2

Ƿ6あPREDATORS

3pts
21:31/0/1
#3

The E-vent Horizon

0pts
20:40/0/2

DETAILS

  • Game

    Call of Duty Mobile
  • Type

    Round Robin
  • Format

    5v5 - Scores
  • Any

    Allowed Regions:
  • 4

    Minimum confirmed participants:

GROUP STAGE DATES:

  • Sign Up Deadline: 19 September - 18:00 WAT
  • Start Date: 20 September - 19:00 WAT
    • Fixture 1: Friday, 20 September – 19:00 WAT
    • Fixture 2: Saturday, 21 September – 14:00 WAT
    • Fixture 3: Sunday, 22 September – 14:00 WAT
  • A reminder that this schedule is not final and is subject to change

 

REQUIREMENTS:  

  • UPDATED: All participants must currently reside in, and hold the national identification documents of Morocco. 
  • Each team is made up of 5 members, and up to 2 substitutes.  
  • Only registered players are allowed to compete.  
  • Note: A minimum of 4 valid teams must be registered for the qualifier to take place. 

 

FORMAT: 

  • Teams will be placed into groups with up to 4 teams each.  
  • Depending on the amount of teams, the top 1-4 teams will progress from each group into Phase 1 Playoffs. This split is as follows: 
    • 1 - 16 = All Teams progress 
    • 16 - 32 = Top 2 Teams Qualify 
    • 33 – 128 = Top 1 Teams Qualify 

 

ROSTER CHANGES:

  • Roster changes will not be permitted once the tournament starts.

 

TIE BREAKERS:

  • In the case of any ties in the groups, the following will be used to break them, in the following order:  
    1. Head to Head 
    2. Map Diff 
    3. Round Diff 

 

BROADCAST MATCHES 

Note that for all Broadcasted Matches, a series of punctuality timers will be made use of. These are listed as follows:  

  • Teams have 10 minutes to be in-game/lobby and ready to start by the scheduled start time. This time will be communicated with teams beforehand. Note that in a rolling schedule, these times can be affected by the game before it. 
  • Should teams not be in-game and ready by this point, they will have an additional 5 minute timer before they are forfeited from Map 1.  
  • Should teams not be in-game and ready by this point, another additional 5 minute timer will be started before they are forfeited from the series.  
  • Teams will have an accumulative 10 Minute Tech timer that will span across all maps in a series. Should this timer elapse - the game will be continued as a 4v5, or forfeited. 

 

GAME RULES

  • All game-specific rules must be read and followed. These rules can be found here.

Quick Rules

CREATE A ROOM

  • The hosting team (indicated on the match page) must create a private room
  • In the CODM app click on Multiplayer, then click on the menu icon in the top right corner and select 'Private'
  • Click on 'Invite', then 'Invite' again. Copy the link generated and send it in the match chat on the Carry1st Africa Cup website. This will allow your opponents and teammates to join.
  • Once everyone has joined the room, set a password so that no one else can join
  • Host rotates between teams

 

GAME SETUP

  • Game Modes: Hardpoint, Search & Destroy, Control
  • A room password must be set once all players have joined the room
  • Map selection:
    • Groups Stage: Maps will be randomly selected and listed on the match page.
    • Playoffs Stage: Maps will be selected by captains through the VETO system.
  • The non-hosting team will choose a side
  • Spectator slot must be locked

 

GAME MODE ORDER

All Matches will be Bo5 unless stated otherwise. The Game Mode Order is as follows:  

  • Hardpoint 
  • Search and Destroy 
  • Control 
  • Hardpoint 
  • Search and Destroy 

 

GAME PLAY SETTINGS

The team leader who creates the custom lobby must make sure each game has the following settings respectively: 

1. Hardpoint 

  • Round Score Limit: 250 
  • Time Limit: 600 
  • Number of Spectators Allowed: N/A 
  • Room Password: N/A 
  • Allow Invite: Yes 

2. Control 

  • Round Score Limit: 3 
  • Round Time Limit: 90 
  • Number of Spectators Allowed: N/A 
  • Room Password: N/A 
  • Allow Invite: Yes 

3. Search & Destroy 

  • Round Win Limit: 7 
  • Round Time Limit: 120 
  • Number of Spectators Allowed: N/A 
  • Room Password: N/A 
  • Allow Invite Yes 
  • Overtime: Yes 
  • Overtime Cap: 20 
Read All Rules
  • Sign Ups

    Closed
  • Started

    On 28 Sep 14:00
  • Finish

    The tournament has finished

Main Bracket

Round 1

#1 #2
5 - FT 420 0
4 - FT BLACK 3
#3
3 - Ƿ6あPREDATORS 3
6 - The E-vent Horizon 0
#4
7 - PREDATORSあ 0
2 - ~VICTORIOUS~ 3

Round 2

#5
1 - SUN ESPORTS 3
4 - FT BLACK 0
#6
3 - Ƿ6あPREDATORS 0
2 - ~VICTORIOUS~ 3

Round 3

#7
1 - SUN ESPORTS 3
2 - ~VICTORIOUS~ 0

Lower Bracket

Round 1

#8 #9
6 - The E-vent Horizon 3
7 - PREDATORSあ 0

Round 2

#10
3 - Ƿ6あPREDATORS 3
5 - FT 420 0
#11
4 - FT BLACK 3
6 - The E-vent Horizon 0

Round 3

#12
3 - Ƿ6あPREDATORS 0
4 - FT BLACK 3

Round 4

#13
2 - ~VICTORIOUS~ 0
4 - FT BLACK 3

Final Bracket

Round 5

#14
1 - SUN ESPORTS 4
4 - FT BLACK 0

MATCHES

  • 17:0028 Sep
    SUN ESPORTS0 Skill3
    FinishedVS
    0FT BLACK0 Skill
    #
  • 15:0028 Sep
    FT 4200 Skill0
    FinishedVS
    3FT BLACK0 Skill
    #
  • 15:0028 Sep
    Ƿ6あPREDATORS0 Skill3
    FinishedVS
    0The E-vent Horizon0 Skill
    #
  • 15:0028 Sep
    PREDATORSあ0 Skill0
    FinishedVS
    3~VICTORIOUS~0 Skill
    #
  • 17:0028 Sep
    The E-vent Horizon0 Skill3
    FinishedVS
    0PREDATORSあ0 Skill
    #
  • 17:0028 Sep
    Ƿ6あPREDATORS0 Skill0
    FinishedVS
    3~VICTORIOUS~0 Skill
    #
  • 15:0029 Sep
    Ƿ6あPREDATORS0 Skill3
    FinishedVS
    0FT 4200 Skill
    #
  • 18:0005 Oct
    SUN ESPORTS0 Skill3
    FinishedVS
    0~VICTORIOUS~0 Skill
    #
  • 15:0029 Sep
    FT BLACK0 Skill3
    FinishedVS
    0The E-vent Horizon0 Skill
    #
  • 17:0029 Sep
    Ƿ6あPREDATORS0 Skill0
    FinishedVS
    3FT BLACK0 Skill
    #
  • 18:3505 Oct
    ~VICTORIOUS~0 Skill0
    FinishedVS
    3FT BLACK0 Skill
    #
  • 19:5205 Oct
    SUN ESPORTS0 Skill4
    FinishedVS
    0FT BLACK0 Skill
    #

TEAMS

  • Signed Up / Left

    7 / 0
  • Confirmed / Unconfirmed

    7 / 0
  • Waiting Confirmed / Unconfirmed

    0 / 0
  • Free Agents

    0

DETAILS

  • Game

    Call of Duty Mobile
  • Type

    Double Elimination
  • Format

    5v5 - Scores
  • Any

    Allowed Regions:
  • 4

    Minimum confirmed participants:

PRIZES: 

  • 1st : $400 
  • 2nd : $200 
  • MVP: $100 

 

REQUIREMENTS:  

  • All participants must be currently residing (located / living) in Morocco.  
  • Each team is made up of 5 members, and up to 2 substitutes.  
  • Only registered players are allowed to compete.  
  • Substitutes will not be applicable for the MVP Prize. 

 

FORMAT: 

  • Playoffs will take place in 2 Phases in a Double Elimination Bracket, depending on if we have under 64 total sign ups or over it.  
    • Up to 64 teams:  
      • Teams will be placed in a Double Elimination Bracket. 
      • In Phase 1, teams will play up to WB Round 3 / LB Round 5 as detailed in the schedule below. 
      • In Phase 2, teams will play WB Round 4, LB Round 6 and Grand Finals LIVE on Broadcast!  
    • Over 64 teams:  
      • Teams will be placed in one of two Double Elimination Brackets. 
      • In Phase 1, teams will complete the Double Elimination Bracket, bar the Finals. 
      • In Phase 2, teams will play the Finals from Bracket 1, Bracket 2 and the Grand Finals. These Grand Finals will be made up of the winners of each Bracket.  

 

MATCH SCHEDULE:  

  • Phase 1 Playoffs Schedule:  
    • WB Round 1: Saturday, 28 September - 14:00 WAT
    • WB Round 2 / LB Round 1: Saturday, 28 September - 16:00 WAT
    • LB Round 2: Sunday, 29 September - 14:00 WAT
    • LB Round 3: Sunday, 29 September - 16:00 WAT
  • Phase 2 Playoffs Schedule:  
    • For Phase 2, all matches will happen on a ROLLING SCHEDULE – this means that match start times can be affected by the match before it. We suggest all players must be ready 30 minutes before the outlined time.
    • WB Round 4: Saturday, 5 October - 17:00 WAT
    • LB Round 6: Saturday, 5 October - 19:00 WAT
    • Grand Finals: Saturday, 5 October - 21:00 WAT

 

ROSTER CHANGES:

  • Roster changes will not be permitted once the tournament starts.

 

BROADCAST MATCHES 

Note that for all Broadcasted Matches, a series of punctuality timers will be made use of. These are listed as follows:  

  • Teams have 10 minutes to be in-game/lobby and ready to start by the scheduled start time. This time will be communicated with teams beforehand. Note that in a rolling schedule, these times can be affected by the game before it. 
  • Should teams not be in-game and ready by this point, they will have an additional 5 minute timer before they are forfeited from Map 1.  
  • Should teams not be in-game and ready by this point, another additional 5 minute timer will be started before they are forfeited from the series.  
  • Teams will have an accumulative 10 Minute Tech timer that will span across all maps in a series. Should this timer elapse - the game will be continued as a 4v5, or forfeited. 

 

GAME RULES

  • All game-specific rules must be read and followed. These rules can be found here.

Quick Rules

CREATE A ROOM

  • The hosting team (indicated on the match page) must create a private room
  • In the CODM app click on Multiplayer, then click on the menu icon in the top right corner and select 'Private'
  • Click on 'Invite', then 'Invite' again. Copy the link generated and send it in the match chat on the Carry1st Africa Cup website. This will allow your opponents and teammates to join.
  • Once everyone has joined the room, set a password so that no one else can join
  • Host rotates between teams

 

GAME SETUP

  • Game Modes: Hardpoint, Search & Destroy, Control
  • A room password must be set once all players have joined the room
  • Map selection:
    • Groups Stage: Maps will be randomly selected and listed on the match page.
    • Playoffs Stage: Maps will be selected by captains through the VETO system.
  • The non-hosting team will choose a side
  • Spectator slot must be locked

 

GAME MODE ORDER

All Matches will be Bo5 unless stated otherwise. The Game Mode Order is as follows:  

  • Hardpoint 
  • Search and Destroy 
  • Control 
  • Hardpoint 
  • Search and Destroy 

 

GAME PLAY SETTINGS

The team leader who creates the custom lobby must make sure each game has the following settings respectively: 

1. Hardpoint 

  • Round Score Limit: 250 
  • Time Limit: 600 
  • Number of Spectators Allowed: N/A 
  • Room Password: N/A 
  • Allow Invite: Yes 

2. Control 

  • Round Score Limit: 3 
  • Round Time Limit: 90 
  • Number of Spectators Allowed: N/A 
  • Room Password: N/A 
  • Allow Invite: Yes 

3. Search & Destroy 

  • Round Win Limit: 7 
  • Round Time Limit: 120 
  • Number of Spectators Allowed: N/A 
  • Room Password: N/A 
  • Allow Invite Yes 
  • Overtime: Yes 
  • Overtime Cap: 20 
Read All Rules